Game of Life

I first learned about John Conway’s Game of Life during the lockdown. The world paused, and I started reading more — about math, play, systems. I was deep into Game Maker, DIY board games, and Homo Ludens when I found it.

Game of Life isn’t a game you play — it plays itself. You set the starting shape, then watch how it changes: cells live, die, or are born, depending on a few simple rules. It’s calm, strange, and says a lot without saying anything.

Years later, I made my own version. Not to improve it — just to understand it better by rebuilding it. Sometimes, making a thing is the best way to learn how it works.

A survey of Life-forms, from a 1970 letter to Martin Gardner.

The rules:

  1. Any live cell with fewer than two live neighbours dies, as if by underpopulation.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overpopulation.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.