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Game of Life

My own version of John Conway’s cellular automaton.

I first read about it during lockdown, at a time when I was deep in Game Maker, DIY board games and the book Homo Ludens. Game of Life isn’t a game to play — a starting shape is set and from there it plays itself. Cells live, die or come into being according to four rules.

A few years later I built it again. Not to improve it, but to understand it. Building something a second time is a way of finding out what is actually in it.

  1. Any live cell with fewer than two live neighbours dies, as if by underpopulation.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overpopulation.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
An overview of lifeforms from a 1970 letter to Martin Gardner.